mitsuba/src/textures/wireframe.cpp

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2011-11-09 06:54:38 +08:00
/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2011 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/render/texture.h>
#include <mitsuba/render/trimesh.h>
#include <mitsuba/core/properties.h>
#include <mitsuba/hw/basicshader.h>
MTS_NAMESPACE_BEGIN
/*!\plugin{wireframe}{Wireframe texture}
*/
class WireFrame : public Texture {
public:
WireFrame(const Properties &props) : Texture(props) {
m_edgeColor = props.getSpectrum("edgeColor", Spectrum(0.0f));
m_interiorColor = props.getSpectrum("interiorColor", Spectrum(.5f));
m_lineWidth = props.getFloat("lineWidth", .01f);
}
WireFrame(Stream *stream, InstanceManager *manager)
: Texture(stream, manager) {
m_edgeColor = Spectrum(stream);
m_interiorColor = Spectrum(stream);
m_lineWidth = stream->readFloat();
}
void serialize(Stream *stream, InstanceManager *manager) const {
Texture::serialize(stream, manager);
m_edgeColor.serialize(stream);
m_interiorColor.serialize(stream);
stream->writeFloat(m_lineWidth);
}
Spectrum getValue(const Intersection &its) const {
if (!its.shape->getClass()->derivesFrom(MTS_CLASS(TriMesh)))
return m_interiorColor;
const TriMesh *trimesh = static_cast<const TriMesh *>(its.shape);
if (its.primIndex >= trimesh->getTriangleCount())
return m_interiorColor;
const Triangle &tri = trimesh->getTriangles()[its.primIndex];
const Point *positions = trimesh->getVertexPositions();
Point pos[] = { positions[tri.idx[0]],
positions[tri.idx[1]],
positions[tri.idx[2]] };
Float minDist = std::numeric_limits<Float>::infinity();
for (int i=0; i<3; ++i) {
Point cur = pos[i], next = pos[(i+1)%3];
Vector d1 = normalize(next - cur),
d2 = its.p - cur;
minDist = std::min(minDist, (cur + d1 * dot(d1, d2) - its.p).length());
}
Float value = 1-smoothStep(0, m_lineWidth, minDist);
return m_edgeColor * value + m_interiorColor * (1-value);
}
bool usesRayDifferentials() const {
return false;
}
Spectrum getAverage() const {
Spectrum value;
/* Approximate ... */
for (size_t i=0; i<SPECTRUM_SAMPLES; ++i)
value[i] = 0.5f * (m_edgeColor[i] + m_interiorColor[i]);
return value;
}
Spectrum getMinimum() const {
Spectrum value;
for (size_t i=0; i<SPECTRUM_SAMPLES; ++i)
value[i] = std::min(m_edgeColor[i], m_interiorColor[i]);
return value;
}
Spectrum getMaximum() const {
Spectrum value;
for (size_t i=0; i<SPECTRUM_SAMPLES; ++i)
value[i] = std::max(m_edgeColor[i], m_interiorColor[i]);
return value;
}
bool isConstant() const {
return false;
}
std::string toString() const {
std::ostringstream oss;
oss << "WireFrame[" << endl
<< " edgeColor = " << m_edgeColor.toString() << ","
<< " interiorColor = " << m_interiorColor.toString() << ","
<< " lineWidth = " << m_lineWidth << endl
<< "]";
return oss.str();
}
Shader *createShader(Renderer *renderer) const;
MTS_DECLARE_CLASS()
protected:
Spectrum m_edgeColor;
Spectrum m_interiorColor;
Float m_lineWidth;
};
// ================ Hardware shader implementation ================
class WireFrameShader : public Shader {
public:
WireFrameShader(Renderer *renderer, const Spectrum &value)
: Shader(renderer, ETextureShader), m_value(value) {
}
void generateCode(std::ostringstream &oss,
const std::string &evalName,
const std::vector<std::string> &depNames) const {
oss << "uniform vec3 " << evalName << "_value;" << endl
<< endl
<< "vec3 " << evalName << "(vec2 uv) {" << endl
<< " return " << evalName << "_value;" << endl
<< "}" << endl;
}
void resolve(const GPUProgram *program, const std::string &evalName, std::vector<int> &parameterIDs) const {
parameterIDs.push_back(program->getParameterID(evalName + "_value", false));
}
void bind(GPUProgram *program, const std::vector<int> &parameterIDs, int &textureUnitOffset) const {
program->setParameter(parameterIDs[0], m_value);
}
MTS_DECLARE_CLASS()
private:
Spectrum m_value;
};
Shader *WireFrame::createShader(Renderer *renderer) const {
return new WireFrameShader(renderer, m_interiorColor);
}
MTS_IMPLEMENT_CLASS(WireFrameShader, false, Shader)
MTS_IMPLEMENT_CLASS_S(WireFrame, false, Texture)
MTS_EXPORT_PLUGIN(WireFrame, "Vertex color texture");
MTS_NAMESPACE_END