<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<!--

	Automatically converted from COLLADA

-->
<scene>
	<integrator id="integrator" type="volpath">
		<integer name="maxDepth" value="$depth"/>
	</integrator>

	<include filename="$matfile"/>

	<camera id="Camera-camera" type="perspective">
		<float name="fov" value="28.8415"/>
		<boolean name="mapSmallerSide" value="true"/>

		<transform name="toWorld">
			<matrix value="0.68588 -0.31737 -0.654862 3.69558 0.727634 0.312469 0.610666 -3.46243 -0.0108168 0.895343 -0.445245 3.25463 0 0 0 1"/>
		</transform>

		<sampler type="ldsampler">
			<integer name="sampleCount" value="$spp"/>
		</sampler>

		<film id="film" type="pngfilm">
			<integer name="width" value="$width"/>
			<integer name="height" value="$height"/>
			<boolean name="alpha" value="false"/>
			<boolean name="banner" value="false"/>
			<rfilter type="gaussian"/>
		</film>
	</camera>

	<luminaire id="Area_002-light" type="envmap">
	<string name="filename" value="envmap.exr"/>
		<transform name="toWorld">
			<matrix value="-0.224951 -0.000001 -0.974370 0.000000 -0.974370 0.000000 0.224951 0.000000 0.000000 1.000000 -0.000001 8.870000 0.000000 0.000000 0.000000 1.000000 "/>
		</transform>
		<float name="intensityScale" value="1.540006"/>
	</luminaire>

	<bsdf id="__diffmat" type="lambertian">
		<rgb name="reflectance" value="0.18 0.18 0.18"/>
	</bsdf>

	<texture id="__planetex" type="checkerboard">
		<rgb name="darkColor" value="0.20000000298 0.20000000298 0.20000000298"/>
		<rgb name="brightColor" value="0.40000000596 0.40000000596 0.40000000596"/>
		<float name="uscale" value="30.0"/>
		<float name="vscale" value="30.0"/>
		<float name="uoffset" value="0.0"/>
		<float name="voffset" value="0.0"/>
	</texture>

	<bsdf id="__planemat" type="lambertian">
		<ref id="__planetex" name="reflectance"/>
	</bsdf>

	<shape id="Interior-mesh_0" type="serialized">
		<string name="filename" value="matpreview.serialized"/>
		<integer name="shapeIndex" value="0"/>
		<transform name="toWorld">
			<matrix value="1 0 0 0 0 1 0 0 0 0 1 0.0252155 0 0 0 1"/>
		</transform>
		<ref id="__diffmat" name="bsdf"/>
	</shape>

	<shape id="Plane-mesh_0" type="serialized">
		<string name="filename" value="matpreview.serialized"/>
			<integer name="shapeIndex" value="2"/>
			<transform name="toWorld">
				<matrix value="20 0 0 -10 0 20 0 10 0 0 20 0 0 0 0 1"/>
			</transform>
		<ref id="__planemat" name="bsdf"/>
	</shape>
</scene>
