Source: mitsuba
Section: graphics
Priority: optional
Maintainer: Wenzel Jakob <wenzel@cs.cornell.edu>
Build-Depends: debhelper (>= 7), build-essential, scons, qt4-dev-tools,
	libpng12-dev, libjpeg62-dev, libilmbase-dev, libopenexr-dev, 
	libxerces-c-dev, libboost-dev, libglewmx1.5-dev, libxxf86vm-dev,
	collada-dom-dev, libboost-system-dev, libboost-filesystem-dev,
	libgl1-mesa-dev, libglu1-mesa-dev, pkg-config
Standards-Version: 3.8.3
Homepage: http://www.mitsuba-renderer.org

Package: mitsuba
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, libqt4-core, libqt4-gui, libqt4-network, libqt4-opengl, libqt4-xml, libpng12-0, libjpeg62, 
	libilmbase6, libopenexr6, libxerces-c3.1, libboost-filesystem1.42.0, libboost-system1.42.0, libglewmx1.5, libxxf86vm1, collada-dom,
	libgl1-mesa-glx, libglu1-mesa
Description: Mitsuba renderer 
 Mitsuba is an extensible rendering framework written in portable C++. It implements unbiased as well as biased techniques and contains heavy optimizations targeted towards current CPU architectures. 
 .
 The program currently runs on Linux, MacOS X and Microsoft Windows and makes use of SSE2 optimizations on x86 and x86_64 platforms. So far, its main use has been as a testbed for algorithm development in computer graphics, but there are many other interesting applications.
 .
 Mitsuba comes with a command-line interface as well as a graphical frontend to interactively explore scenes. While navigating, a rough preview is shown that becomes increasingly accurate as soon as all movements are stopped. Once a viewpoint has been chosen, a wide range of rendering techniques can be used to generate images, and their parameters can be tuned from within the program. 

Package: mitsuba-dev
Architecture: any
Depends: qt4-dev-tools, libpng12-dev, libjpeg62-dev, libilmbase-dev, libopenexr-dev, 
	libxerces-c-dev, libboost-dev, libglewmx1.5-dev, libxxf86vm-dev,
	collada-dom-dev, libboost-system-dev, libboost-filesystem-dev, mitsuba
Description: Mitsuba renderer -- development files
 Mitsuba is an extensible rendering framework written in portable C++. It implements unbiased as well as biased techniques and contains heavy optimizations targeted towards current CPU architectures. 
 .
 The program currently runs on Linux, MacOS X and Microsoft Windows and makes use of SSE2 optimizations on x86 and x86_64 platforms. So far, its main use has been as a testbed for algorithm development in computer graphics, but there are many other interesting applications.
 .
 Mitsuba comes with a command-line interface as well as a graphical frontend to interactively explore scenes. While navigating, a rough preview is shown that becomes increasingly accurate as soon as all movements are stopped. Once a viewpoint has been chosen, a wide range of rendering techniques can be used to generate images, and their parameters can be tuned from within the program. 
